Tag Archives: ruby on rails

Following, Friending, and Lending: Self-Referential Associations with Rails

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Self-Referential Associations happen when you connect a table back into itself in Active Record. This is commonly found in a Following function, where one User follows another. As a new Rails developer, the first time I tried these was somewhat daunting, but I managed to pull off both Following and Lending in my app. I used a helpful Rails Cast and various Google searches to figure this out.

This post assumes that you have already setup authentication in your app and have some way of referencing the logged in user (referred to as “current_user”). I have my Solution and a Starter in this github repo, both have authentication that only requires the username to login.

Start by thinking about what your associations–what are you connecting? For basic Following (in the manner of Twitter’s following feature), you are just connecting two users. Therefore, you need a join table with has_many through in your model.

Setup the join table:

Here you reference one user, but then need a way to reference a second user without interference. In this case, I use “followed” to refer to the other user–they’re the ones being followed.

t.integer :user_id
t.integer :followed_id

You do not need to touch the Users table, since we’re using a join table. Then migrate this new table to add it to your database.

Now that you have the table, you should set up the route:

resources :follows

That’s it. You can nest it with users if you’d like, and then change the rest of the code to suit.

Next setup the Follow model. This is where we show that the “followed” is actually a User:

belongs_to :user
belongs_to :followed, :class_name => “User”

In the User model, we also need to setup associations. Since we have two users in everything we do, we need two sets of references here. The user has many follows (for the follow table) and has many followed through follows (they can follow many users). But they also can be followed. Here I used “inverse” to show the second relationship, which seemed to be the way others online were solving this issue.

has_many :follows
has_many :followed, :through => :follows
has_many :inverse_follows, :class_name => “Follow”, :foreign_key => “followed_id”
has_many :followers, :through => :inverse_follows, :source => :user

So: A user has many entries in the follows table, which connect them to the people they followed. A user also has many entries in the follows table of people who are their followers.

This is a good time to setup a Follows controller, as well, with an empty class.

Since this is a self-referential association with Users, I put the actual method for following in the Users model.

def follow(other_user)
if self.followed.include?(other_user)
return false
else
self.follows.create(:followed_id => other_user.id)
return true
end
end

This is a method called “follow” which takes in other_user (a variable I’ll be defining in the controller) and after checking to make sure they’re not already following that person, I create an entry in the follows table referencing the user the current user wants to follow.

Now I go back to the Follows controller and set up the create method. We don’t need “new” because we’re not using any views.

def create
@user = User.find(params[:followed_id])
if current_user.follow(@user)
flash[:notice] = “Followed user.”
redirect_to current_user
else
flash[:error] = “Unable to follow user.”
redirect_to current_user
end
end

This takes the params and sends it to the follow method (@user becomes other_user). If the follow method works (if the user isn’t already following them), they are given an announcement saying they followed them and then redirected to their own page. If it doesn’t work, they are given an error and redirected.

Since people should be able to unfollow, as well, you set up a destroy:

def destroy
@follow = current_user.follows.find(params[:id])
@follow.destroy
flash[:notice] = “Stopped following user.”
redirect_to current_user
end

Basically, you’re just destroying the entry in the follows table associated with that id.

Now for another difficult part, the views. This is where the links will go that allow users to follow each other. This can be hard to visualize how it’s supposed to happen, if you’re not using a specific follow view.

In the Users index, I put a list of the Users:

<h1>Users:</h1>
<% for user in @users %>
<p>
<strong><%= link_to user.username, user_path(user) %> </strong>
<small><%= link_to “Follow”, follows_path(:followed_id => user), :method => :post %></small>
</p>
<% end %>

In the Users show page, I put a list of each user’s followeds and followers.

<h2>User: <%= @user.username %></h2>
<h3>Followers:</h3>
<ul>
<% for user in @user.followers %>
<li><%=h user.username %></li>
<% end %>
</ul>
<h3>Following:</h3>
<ul>
<% for follow in @user.follows %>
<li>
<p><%=h follow.followed.username %>(<%= link_to “remove”, follow, :method => :delete %>)</p>
</li>
<% end %>
</ul>

Other things you can do: Create friendships, where relationships have to be mutual to show up, or create lending features, where you connect another model and have one user lend something they own to another. For an example, check out what I did with Loans in this project.

I’m happy to answer questions, too.

Personal Projects and Four Weeks To Go

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What I’ve been working on in class: learning Javascript, fiddling with JQuery, working with AJAX and Rails with Javascript. The first week with just Javascript and JQuery was a little too easy, this week has been the opposite.

What I’ve been doing outside of class: Working with SparkFun’s Starter Kit to teach myself how to use Arduino and send basic code to the board, poking at Johnny 5, and following Unity tutorials for 2D game making. While I actually think I prefer the backend stuff, I’m incredibly fascinated by Nodebots and seeing the ways that these .

Next week in class is our third project. This apparently is the open ended one, where they tell us to do whatever we want, as long as it involves Rails and AJAX. I’ve had an idea for a personal comic book library app for awhile now (I might have already started user stories *cough*), and might attempt that. For the final project, if we do get to choose to use other languages (which people have done in the past), I know I went to attempt MEAN Stack. Well, unless I really take off with the Nodebots and can do something with them.

Things I need to follow up on: If there is a job that mostly involves User Stories (laugh, but I’m apparently “textbook” at them and I kinda enjoy it now that I’ve gotten the hang of them), what would be the best to use for my game idea (mysterious sounding, but I’ve been talking about it off-line with tons of people, if I can actually manage it I think it will be great fun), and finally finish putting together my tech resume.

I can’t believe this is the end of Week 8. This has gone so quickly. But when I look back at my first-week coding, I think it’s obvious I’ve learned a ton.

UX and Web Design

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This week, we’re working on our second project. Not only are we teamed up with people from the other Web Development Immersive (WDI) class, but all the teams have someone from the User Experience Design Immersive, too. Our first day was almost entirely planning and UX, which was an interesting experience. On Saturday, I took an 8 hour intro to UX class, which had prepared me, at least. I knew what to expect and how one would make wireframes and how to do user research, I knew what basics to expect.

The process is supposed to prepare us for a potential job for a company with UX professionals, though it’s felt somewhat uneven. Most of the UXers aren’t really aware of the technical constraints on projects, and they also don’t know CSS or HTML. Since we don’t have separate front-end and back-end people, our group has separated with two people working on the back-end while I work on the front-end.

I finally have an excuse to use Foundation for something, but working on CSS for days on end can be trying. I miss just fiddling around with Rails and trying new things. I wish this project had been a few weeks later, so we had been learning Javascript and could make these apps even more interactive. And I wish there wasn’t outside-of-our-projects, school-related drama going on at the same time. Emotions are high and it feels like that’s stripped out most of the urgency that we had felt for our first project.